![]() the vanilla sounds are replaced with a vacuum.īelow is my load order, note that all other mods were perfectly together:ĥ 5 Unofficial Skyrim Legendary Edition Patch.espĦ 6 Skyrim Project Optimization - Full Version.esmĢ2 16 Destroy the Thieves Guild Galathil addon.espĢ3 17 Immersive Citizens - AI Overhaul.espģ9 27 FCO - Follower Commentary Overhaul.espĤ1 29 TTYM - Think to Yourself Messages.espĤ8 30 Weapons & Armor_TrueWeaponsLvlLists.espĤ9 31 Weapons & Armor_TrueOrcish&DaedricWeapons.espĥ0 32 Weapons & Armor_DragonPriestMasks.espĥ2 34 Complete Crafting Overhaul_Remade.espħ1 47 Immersive Citizens - ELFXEnhancer patch.espĨ4 54 Combat Evolved - Magic and Spells.espĨ8 58 dD-Dragonborn-Dawnguard-EBT Patch.espĩ1 5b Improved Dragon Shouts - Dawnguard.espĩ2 5c Improved Dragon Shouts - Dragonborn.espĩ3 5d dD - Realistic Ragdoll Force - High.espġ10 6e Skyrim Particle Patch for ENB - Flame Atronach Fix. Immersive Sounds - Compendium.esp Verdant - A Skyrim Grass Plugin SSE Version.esp Brighter toggleable Candlelight and Torches.esp Immersive Citizens - AI Overhaul.esp RLO - IC Patch.esp SoundsofSkyrimComplete.esp SoSImmersiveCitizensPatch.esp SOSRLOInteriorsPatch.esp SoSTrueStormsPatch.esp WARZONES - SSE - Civil Unrest.esp War. My assumption is that when you say try to equip a bow with the mod, the game searches for EQUIP_BOW.WAV but instead comes with a NULL value which crashes the game i.e. However, when I install the mod via NMM or MO the installer never asks me if I want to replace X with Y like every other mod, it installs like nothing changes. The design of the plugin is to favor a projects stronger elements while providing a cohesive and consistent package, rather just merging all of the sounds together like previous attempts to superseded the one provided. What I think is happening is that if you try to manual install you will see a whole bunch of new sound files that are meant to replace the vanilla sound effects or perhaps edit them. Audio Overhaul - Immersive Sounds Integration is the standalone plugin integrating the both mods. When I only have WEAPONS installed, magic is fine but the moment I try to equip my bow or make my sword hit something in the environment like say a wall or pillar, the game crashes. So say I have MAGIC installed, the melee weapons and bows use vanilla sounds and no crash but the moment I try to even equip a spell the game crashes. the Immersive Sounds - Weaponry or Immersive Sounds - Magic mods which make up the whole compendium. I deleted the mod and moved on the piecemeal versions i.e. The game ran fine provided I did absolutely nothing beyond walking around, the moment I did anything like say try to equip a spell or use my sword, the game would crash. featuring: Immersive Sounds - Compendiumby: lazyskeeverThis mod changes the sounds of many things in the. Before I installed ISC, I had the same audio problems before hand in vanilla Skyrim SE on Steam, but. When I use ISC, all weapon related and magic related sounds are missing, stuff like sheathing/unsheathing, swinging weapons, shooting arrows. To begin, I was trying to use Immersive Sounds Compendium mod -> Here is my 9th Skyrim Special Edition mod showcase. Immersive Sounds Compendium sounds and music not working in SSE.
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